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  2. Internet of things - Wikipedia

    en.wikipedia.org/wiki/Internet_of_things

    Defining the Internet of things as "simply the point in time when more 'things or objects' were connected to the Internet than people", Cisco Systems estimated that the IoT was "born" between 2008 and 2009, with the things/people ratio growing from 0.08 in 2003 to 1.84 in 2010.

  3. Wiring (software) - Wikipedia

    en.wikipedia.org/wiki/Wiring_(software)

    Project experts, intermediate developers, and beginners from around the world share ideas, knowledge and their collective experience as a project community. Wiring makes it easy to create software for controlling devices attached to the electronics board to create various interactive devices.

  4. Web of Things - Wikipedia

    en.wikipedia.org/wiki/Web_of_Things

    The WoT Scripting API is an optional building block of the Web of Things. It simplifies IoT application development by providing an ECMAScript-based application API, similar to how web browsers offer an API for web applications. By providing a universal application runtime system, the Scripting API addresses the issue of heterogeneity in IoT ...

  5. Web development tools - Wikipedia

    en.wikipedia.org/wiki/Web_development_tools

    HTML and DOM viewer and editor is commonly included in the built-in web development tools. The difference between the HTML and DOM viewer, and the view source feature in web browsers is that the HTML and DOM viewer allows you to see the DOM as it was rendered in addition to allowing you to make changes to the HTML and DOM and see the change reflected in the page after the change is made.

  6. Hackaball - Wikipedia

    en.wikipedia.org/wiki/Hackaball

    Hackaball was created by two London-based design companies: Made by Many and the Barber Osgerby spin-off Map Project Office. [6] It was conceptualised in 2013 by two interns at Made by Many—Ben King and Thomas Nadin—when they were given a side project to investigate the intersection of the Internet of Things with play. [7]

  7. Ubiquitous computing - Wikipedia

    en.wikipedia.org/wiki/Ubiquitous_computing

    Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. [6] Mark Weiser proposed three basic forms for ubiquitous computing devices: [7] Tabs: a wearable device that is approximately a centimeter in size

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