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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hexagonal paper shows regular hexagons instead of squares. These can be used to map geometric tiled or tesselated designs among other uses. Isometric graph paper or 3D graph paper is a triangular graph paper which uses a series of three guidelines forming a 60° grid of small triangles. The triangles are arranged in groups of six to make hexagons.
Hex was also issued as one of the games in the 1974 3M Paper Games Series; the game contained a 5 + 1 ⁄ 2-by-8 + 1 ⁄ 2-inch (140 mm × 220 mm) 50-sheet pad of ruled Hex grids. Hex is currently published by Nestorgames in a 11×11 size, a 14×14, and a 19×19 size. [7]
Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]
In the two-dimensional Euclidean plane, Joseph Louis Lagrange proved in 1773 that the highest-density lattice packing of circles is the hexagonal packing arrangement, [1] in which the centres of the circles are arranged in a hexagonal lattice (staggered rows, like a honeycomb), and each circle is surrounded by six other circles.
Wilderness Hex Sheets, published in 1982 as a reprint of 1978's Hex Sheets, is a pad of 50 sheets marked with a hex grid. Gamemasters can use this to design campaigns for wilderness settings, create large geographical areas or plan overland trips from one urban area to another.