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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  3. Canvas (GUI) - Wikipedia

    en.wikipedia.org/wiki/Canvas_(GUI)

    in C++, the papyrus Canvas library which renders using the Cairo (graphics) library; in C, crcanvas, a GTK canvas widget which renders using the Cairo (graphics) library; in C, GooCanvas, a GTK canvas widget which renders using the Cairo (graphics) library; Proprietary canvas libraries include, for example: the Microsoft Windows Win32 Canvas

  4. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.

  5. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  7. Bit blit - Wikipedia

    en.wikipedia.org/wiki/Bit_blit

    The development of fast methods for various bit blit operations gave impetus to the evolution of computer displays from using character graphics to using raster graphics (bitmap) for everything. Machines that rely heavily on the performance of 2D graphics (such as video game consoles ) often have special-purpose circuitry called a blitter .

  8. HOOPS Visualize - Wikipedia

    en.wikipedia.org/wiki/HOOPS_Visualize

    The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications. HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms.

  9. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]