Search results
Results From The WOW.Com Content Network
Mingw-w64 is a free and open-source suite of development tools that generate Portable Executable (PE) binaries for Microsoft Windows. It was forked in 2005–2010 from MinGW ( Minimalist GNU for Windows ).
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...
1.2 Released at IWOCL 2017 along with OpenCL 2.2. SPIR-V 1.2 added support for runtime specialization of key tuning parameters in OpenCL 2.2. [15] March 7, 2018 1.3 Released along with Vulkan 1.1. SPIR-V 1.3 Added support for subgroup operations and enables enhanced compiler optimizations. [16] May 7, 2019 1.4 [1] September 13, 2020 1.5 [1 ...
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98. TDM-GCC is a redistribution of components that are freely available elsewhere. [ 3 ] A large difference is that it changes the default GCC libraries to be statically linked , and use a shared memory region for exception handling .
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Visual Studio 2015 is the first version to support Windows 10 and the last version to support Windows 8, Windows Server 2008 R2 SP1 and Windows Server 2012; it's also the last version to support targeting Windows XP SP3, Windows Server 2003 SP2, Windows Vista SP2 and Windows Server 2008 SP2 for C++ applications.