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  2. Mingw-w64 - Wikipedia

    en.wikipedia.org/wiki/Mingw-w64

    Mingw-w64 is a free and open-source suite of development tools that generate Portable Executable (PE) binaries for Microsoft Windows. It was forked in 2005–2010 from MinGW ( Minimalist GNU for Windows ).

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. MinGW - Wikipedia

    en.wikipedia.org/wiki/MinGW

    MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...

  5. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    1.2 Released at IWOCL 2017 along with OpenCL 2.2. SPIR-V 1.2 added support for runtime specialization of key tuning parameters in OpenCL 2.2. [15] March 7, 2018 1.3 Released along with Vulkan 1.1. SPIR-V 1.3 Added support for subgroup operations and enables enhanced compiler optimizations. [16] May 7, 2019 1.4 [1] September 13, 2020 1.5 [1 ...

  6. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  7. TDM-GCC - Wikipedia

    en.wikipedia.org/wiki/TDM-GCC

    It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98. TDM-GCC is a redistribution of components that are freely available elsewhere. [ 3 ] A large difference is that it changes the default GCC libraries to be statically linked , and use a shared memory region for exception handling .

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    Visual Studio 2015 is the first version to support Windows 10 and the last version to support Windows 8, Windows Server 2008 R2 SP1 and Windows Server 2012; it's also the last version to support targeting Windows XP SP3, Windows Server 2003 SP2, Windows Vista SP2 and Windows Server 2008 SP2 for C++ applications.