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  2. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Reference counting garbage collection is where each object has a count of the number of references to it. Garbage is identified by having a reference count of zero. An object's reference count is incremented when a reference to it is created and decremented when a reference is destroyed. When the count reaches zero, the object's memory is ...

  3. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.

  4. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    Many instances of the most commonly used garbage-collected type, the string, have a short lifetime, since they are typically intermediate values in string manipulation. A lot of local string usage could be optimized away, but the compiler currently doesn't do it. The reference count of a string is checked before mutating a string.

  5. String interning - Wikipedia

    en.wikipedia.org/wiki/String_interning

    String interning also reduces memory usage if there are many instances of the same string value; for instance, it is read from a network or from storage. Such strings may include magic numbers or network protocol information. For example, XML parsers may intern names of tags and attributes to save memory.

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  7. Garbage (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_(computer_science)

    Garbage is generally classified into two types: syntactic garbage, any object or data which is within a program's memory space but unreachable from the program's root set; and semantic garbage, any object or data which is never accessed by a running program for any combination of program inputs.

  8. Garbage in, garbage out - Wikipedia

    en.wikipedia.org/wiki/Garbage_in,_garbage_out

    In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.

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