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Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [1]
Decades of scientific research have been conducted developing and evaluating methods for automated emotion recognition. There is now an extensive literature proposing and evaluating hundreds of different kinds of methods, leveraging techniques from multiple areas, such as signal processing, machine learning, computer vision, and speech processing.
While the computer metaphor draws an analogy between the mind as software and the brain as hardware, CTM is the claim that the mind is a computational system. More specifically, it states that a computational simulation of a mind is sufficient for the actual presence of a mind, and that a mind truly can be simulated computationally.
When the brain finds that person X is aware of thing Y, it is in effect modeling the state in which person X is applying an attentional enhancement to Y. In the attention schema theory, the same process can be applied to oneself. The brain tracks attention to various sensory inputs, and one's own awareness is a schematized model of one's attention.
In computer science, the ELIZA effect is a tendency to project human traits — such as experience, semantic comprehension or empathy — onto rudimentary computer programs having a textual interface. ELIZA was a symbolic AI chatbot developed in 1966 by Joseph Weizenbaum and imitating a psychotherapist. Many early users were convinced of ELIZA ...
We feel out of control, we feel impulsive, we feel addicted," one neurologist said about the habenula. Scrolling on social media is also a way to "disassociate" and give the brain a rest after a ...
For example, if someone's brain predicts the presence of a snake as well as the unpleasant affect that would result upon encountering a snake ("interoceptive prediction"), that brain might categorize and construct an experience of "fear." This process takes place before any actual sensory input of a snake reaches conscious awareness.
Limbic resonance is the idea that the capacity for sharing deep emotional states arises from the limbic system of the brain. [1] These states include the dopamine circuit-promoted feelings of empathic harmony, and the norepinephrine circuit-originated emotional states of fear, anxiety and anger.