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XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.
The Xbox 360 controller works with the PC using a driver with Windows (XP SP2 or Vista only). The case for the game disc and manual of Guitar Hero III: Legends of Rock for the PC called the controller the Guitar Hero 3 Official PC Guitar Controller.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
Xbox 360: Successor to the original Xbox. [202] Durango Xbox One: Successor to Xbox 360. [203] Edmonton Xbox One S Xbox One with 4K and HEVC Support. [204] Scorpio Xbox One X: Upgrade to Xbox One, announced at Electronic Entertainment Expo 2016. Announced to have 6 TFLOPS GPU and 8-core CPU. [205] Scarlett Xbox Series X|S
The company since re-entered the gaming hardware market, attempting to design a standardized gamepad for Windows Vista with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on a PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming ...
The Xbox 360 Wireless Speed Wheel was released by Microsoft on September 26, 2011. It is a successor to the Xbox 360 Wireless Racing Wheel and features a directional pad, the four colored action buttons and two triggers also found on the standard Xbox 360 controller. In addition thereto it features an accelerometer for sensing rotation. It is ...
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
In a console-specific version, DirectX was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console ...