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  2. One-step method - Wikipedia

    en.wikipedia.org/wiki/One-step_method

    is used. This well-known method was published by the German mathematician Wilhelm Kutta in 1901, after Karl Heun had found a three-step one-step method of order 3 a year earlier. [19] The construction of explicit methods of even higher order with the smallest possible number of steps is a mathematically quite demanding problem.

  3. Academic Games - Wikipedia

    en.wikipedia.org/wiki/Academic_Games

    A player who correctly challenges another player wins the game. The loser of a game gains two points, The winner six, and the sider (if he sided with the winner) gains four or two (if he sided with the loser). Equations games become more intricate with the use of factorials, vulgar fractions, and even logarithms, in the Senior division.

  4. Equate (game) - Wikipedia

    en.wikipedia.org/wiki/Equate_(game)

    Equate is a board game made by Conceptual Math Media where players score points by forming equations on a 19x19 game board. Equations appear across and down in a crossword fashion and must be mathematically correct. Because of its characteristics, the game is often described as a Scrabble with math. [1] [2]

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  6. WFF 'N PROOF - Wikipedia

    en.wikipedia.org/wiki/WFF_'N_PROOF

    As marketed in the 1960s WFF 'N PROOF was a series of 20 games of increasing complexity, varying with the logical rules and methods available. All players must be able to recognize a " well-formed formula " (WFF in Ɓukasiewicz notation ), to assemble dice values into valid statements (WFFs) and to apply the rules of logical inference so as to ...

  7. Mathematical model - Wikipedia

    en.wikipedia.org/wiki/Mathematical_model

    In a mathematical programming model, if the objective functions and constraints are represented entirely by linear equations, then the model is regarded as a linear model. If one or more of the objective functions or constraints are represented with a nonlinear equation, then the model is known as a nonlinear model.