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  2. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  3. Magic Tree House - Wikipedia

    en.wikipedia.org/wiki/Magic_Tree_House

    The program is free of charge and provides a set of online educational resources for teachers and allows for Title 1 schools to apply for free Magic Tree House books. [19] Under Classroom Adventures , Mrs. Osborne, in partnership with the First Book organization in Washington, D.C., has donated hundreds of thousands of Magic Tree House books to ...

  4. The Pet Goat - Wikipedia

    en.wikipedia.org/wiki/The_Pet_Goat

    The Pet Goat. " The Pet Goat " (often erroneously called " My Pet Goat ") is a grade-school-level reading exercise composed by American educationalist Siegfried "Zig" Engelmann and Elaine C. Bruner. It achieved notoriety for being read by US President George W. Bush with a class of second-graders on the morning of September 11, 2001.

  5. Dick and Jane - Wikipedia

    en.wikipedia.org/wiki/Dick_and_Jane

    Dick and Jane are the two main characters created by Zerna Sharp for a series of basal readers written by William S. Gray to teach children to read. The characters first appeared in the Elson-Gray Readers in 1930 and continued in a subsequent series of books through the final version in 1965. These readers were used in classrooms in the United ...

  6. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    1996. Genre (s) Educational. Mode (s) Single-player. JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

  7. Young adult literature - Wikipedia

    en.wikipedia.org/wiki/Young_adult_literature

    Young adult literature. Young adult literature (YA) is typically written for readers aged 12 to 18 [1][2] and includes most of the themes found in adult fiction, such as friendship, substance abuse, alcoholism, and sexuality. [3] Stories that focus on the challenges of youth may be further categorized as social or coming-of-age novels.

  8. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  9. Enjoy classic board games such as Chess, Checkers, Mahjong and more. No download needed, play free card games right now! Browse and play any of the 40+ online card games for free against the AI or ...

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