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  2. Template:Non-free video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_video...

    For example non-free use rationales, see Wikipedia:Use rationale examples. This tag should only be used for video game covers. Either of the following may be helpful for stating the rationale: Template:Game rationale or Template:Non-free use rationale video game cover. Additionally, please specify at least one platform in the first parameter ...

  3. Template:Non-free use rationale video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_use...

    This template is optimized for video game cover art used in the article about the video game. It may or may not work in other contexts. For example, this non-free use rationale may not be appropriate for images of magazines, comic books, series, collections, or alternate editions.

  4. Ico - Wikipedia

    en.wikipedia.org/wiki/Ico

    Ico [b] is a 2001 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2.It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept.

  5. Template:Game rationale - Wikipedia

    en.wikipedia.org/wiki/Template:Game_rationale

    No description. Template parameters [Edit template data] Parameter Description Type Status No parameters specified Notes You must subst: this template in order for it to work properly See also {{ Non-free use rationale video game cover }} – alternative that does not need to be substituted {{ Non-free use rationale video game screenshot }} – for game screenshots The above documentation is ...

  6. Template : Non-free use rationale video game cover/doc

    en.wikipedia.org/wiki/Template:Non-free_use...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Template:Non-free video game cover/platform - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_video...

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  8. Template : Non-free use rationale video game cover/sandbox

    en.wikipedia.org/wiki/Template:Non-free_use...

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  9. Graphic Adventure Creator - Wikipedia

    en.wikipedia.org/wiki/Graphic_Adventure_Creator

    Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, [1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), [2] Dave Kirby (BBC, Electron) [3] and "The Kid" (Malcolm Hellon) (C64). [4]