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The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities. The Second Age was developed by Origin Systems and published by Electronic Arts in 1998. [3] It was the last Ultima Online expansion designed by Raph Koster. [citation needed]
Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
Lost: Via Domus, marketed as Lost: The Video Game in Europe, is a video game based on the ABC television series Lost. The game was released for the Microsoft Windows operating system, and the Xbox 360 and PlayStation 3 video game consoles in February 2008, after the third season of the series .
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Lands of Lore was a runner-up for Computer Gaming World ' s Role-Playing Game of the Year award in June 1994, losing to Betrayal at Krondor. The editors wrote that it "features impressive special effects that some said couldn't be done in the MS-DOS world and a delightful story that blends together many of the classic fantasy archetypes of ...
Lands of Lore: Guardians of Destiny [a] is a 1997 action role-playing game, second installment of the Lands of Lore series, a sequel to Lands of Lore: The Throne of Chaos.It brought about a drastic change in gameplay style from its predecessor, opting away from the original's D&D turn-based style in favor of more action elements.
Fabled Lands is a series of fantasy gamebooks written by established gamebook authors Dave Morris and Jamie Thomson and published by Pan Books, a division of Macmillan in the mid 1990s. Cover art was by Kevin Jenkins with Russ Nicholson and Arun Pottier providing maps and illustrations.
The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...