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In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...
PlayStation Camera has two 1280×800 pixel cameras with lenses having an f f / 2.0, with a 30 cm focusing distance, and an 85° field of view. [1] With the dual camera setup, the camera can operate at different modes, depending on the target application. [10]
FOV both eyes Vertical FOV Angle of view can be measured horizontally, vertically, or diagonally. The field of view (FOV) is the angular extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to electromagnetic radiation.
Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
For the 35 mm lens shown, if it were desired for the DOF to extend from 1 m to 2 m, focus would be set so that index mark was centered between the marks for those distances, and the aperture would be set to f /11. [f] On a view camera, the focus and f-number can be obtained by measuring the depth of field and performing simple calculations.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...