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Unmanned aircraft system simulation focuses on training pilots (or operators) to control an unmanned aircraft or its payload from a control station. Flight simulation involves a device that artificially re-creates aircraft flight and the environment in which it flies for pilot training, design, or other purposes. It includes replicating the ...
The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
X-Plane is a flight simulation software initially launched by Laminar Research in 1995. Commercial desktop versions are sold for macOS, Windows, and Linux. In addition, Laminar Research also distributes FAA-certified versions for professional use. A mobile version has been available for Android, iOS, and webOS since 2009 as well.
A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware.
The advent of the Internet in the mid-1990s enabled users of modern flight simulators to fly together using multiplayer functionality. In 1997, SquawkBox [25] was created by Jason Grooms as an add-on for Microsoft Flight Simulator 95, enhancing the built-in multiplayer features to allow large numbers of players to connect to the game.