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Polish game magazine, video games - all platforms Secret Service: 2014 2014 Poland Idea-Ahead: Polish game magazine, video games - all platforms Sega Force: 1992 1993 United Kingdom Europress Impact Sega games magazine Sega Magazine: 1994 1995 United Kingdom EMAP: Official Sega publication; relaunched as Sega Saturn Magazine (1995–1998). Sega ...
Broadside (American Heritage magazine) 1961-1965; Buckaroo! (1970) Yahoo Buckaroo! (1991) Buffy the Vampire Slayer: The Game (2000) Bugaloos Game (1971) Camp Granada (1965) Candy Land (1949) The Captain America Game (1966) Captain America Game (Featuring the Falcon and the Avengers) (1977) Carrier Strike (1977) Casino Bingo (1978)
Since its digital popularity, Moshi Monsters has grown commercially to include physical products, including games, toys, the Moshi Monsters Magazine (number one selling younger children's magazine in the UK in 2011), [9] a best-selling DS video game, [10] 2 music albums, books, membership cards, bath soap, chocolate advent calendars, trading cards, figures of many Moshlings, mobile games, and ...
Magazines devoted to games. Those primarily devoted to a specific type of gaming should go into one of this category's subcategories instead of the main category. Those primarily devoted to a specific type of gaming should go into one of this category's subcategories instead of the main category.
Game Informer (GI) [a] was an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter. [5] [6] It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to ...
GameNOW (occasionally abbreviated to GN) was a United States-based video game magazine that was published by Ziff-Davis from November 2001 to January 2004. A total of 27 issues were published. In addition to video game consoles like PlayStation 2, Xbox, GameCube, and Game Boy Advance, GameNOW also covered games for personal computers.
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New Games Journalism (NGJ) is a video game journalism term, coined by journalist Kieron Gillen [65] in 2004, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture. [66] It is a model of New Journalism applied to video game journalism.