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  2. List of 4K video recording devices - Wikipedia

    en.wikipedia.org/wiki/List_of_4K_video_recording...

    LG. LG G3 (2014) – Earliest known optically stabilized mobile 2160p video camera. LG G4; LG G5; LG G6; LG G Flex (2014) – through subsequent software update [25] LG G Flex 2; LG G Pro 2 [26] LG V10; LG V20; LG V30 – 4K HDR (8-bit Log from 10-bit signal, can not record in 10 bit at all.) LG Velvet; Nokia Lumia and Microsoft Lumia

  3. Multi-exposure HDR capture - Wikipedia

    en.wikipedia.org/wiki/Multi-exposure_HDR_capture

    Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    Adobe Gain Map, a gain map image in a JPEG image file; [11] used by Google under the name Ultra HDR and by Samsung under the name Super HDR. [12] [10] [13] Supports gain on 1 or 3 channels. [11] The Ultra HDR and ISO 21496-1 formats are encoded simultaneously in Android 15. [9] [12] AVIF is compatible with gain maps, but currently no encoder is ...

  5. Hybrid log–gamma - Wikipedia

    en.wikipedia.org/wiki/Hybrid_log–gamma

    The linear part of the conventional gamma curve was used to limit camera noise in low light video but is no longer needed with HDR cameras. [29] HLG is supported in Rec. 2100 with a nominal peak luminance of 1,000 cd/m 2 and a system gamma value that can be adjusted depending on background luminance. [5] [30]

  6. Luminance HDR - Wikipedia

    en.wikipedia.org/wiki/Luminance_HDR

    Prerequisite of HDR photography are several narrow-range digital images with different exposures. Luminance HDR combines these images and calculates a high-contrast image. In order to view this image on a regular computer monitor, Luminance HDR can convert it into a displayable LDR image format using a variety of methods, such as tone mappin

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    HDMI 1.0 uses TMDS encoding for video transmission, giving it 3.96 Gbit/s of video bandwidth (1920 × 1080 or 1920 × 1200 at 60 Hz) and 8-channel LPCM/192 kHz/24-bit audio. HDMI 1.0 requires support for RGB video, with optional support for Y′C B C R 4:4:4 and 4:2:2 (mandatory if the device has support for Y′C B C R on other

  9. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    SDR video with a conventional gamma curve and a bit depth of 8-bits per sample has a dynamic range of about 6 stops, assuming a luminance quantisation threshold of 5% is used. [10] A threshold of 5% is used in the paper (instead of the standard 2% threshold) to allow for the typical display being dimmer than ideal.