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  2. Speeds and feeds - Wikipedia

    en.wikipedia.org/wiki/Speeds_and_feeds

    Cutting speed may be defined as the rate at the workpiece surface, irrespective of the machining operation used. A cutting speed for mild steel of 100 ft/min is the same whether it is the speed of the cutter passing over the workpiece, such as in a turning operation, or the speed of the cutter moving past a workpiece, such as in a milling operation.

  3. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The existing 64- and 128-bit formats follow this rule, but the 16- and 32-bit formats have more exponent bits (5 and 8 respectively) than this formula would provide (3 and 7 respectively). As with IEEE 754-1985, the biased-exponent field is filled with all 1 bits to indicate either infinity (trailing significand field = 0) or a NaN (trailing ...

  4. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  5. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    This standard defines the format for 32-bit numbers called single precision, as well as 64-bit numbers called double precision and longer numbers called extended precision (used for intermediate results). Floating-point representations can support a much wider range of values than fixed-point, with the ability to represent very small numbers ...

  6. Surface feet per minute - Wikipedia

    en.wikipedia.org/wiki/Surface_feet_per_minute

    Surface feet per minute (SFPM or SFM) is the combination of a physical quantity (surface speed) and an imperial and American customary unit (feet per minute or FPM). It is defined as the number of linear feet that a location on a rotating component travels in one minute. Its most common use is in the measurement of cutting speed (surface speed ...

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  9. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respond at an appropriate rate for game play. A physics engine is essentially a big calculator that does mathematics needed to simulate physics. [1]