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  2. Bobby Prince - Wikipedia

    en.wikipedia.org/wiki/Bobby_Prince

    Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of his most notable works include Wolfenstein 3D, Doom, Doom II: Hell on Earth, Duke Nukem II, and Duke Nukem 3D.

  3. Mysterious Phonk: Chronicles of SpaceGhostPurrp - Wikipedia

    en.wikipedia.org/wiki/Mysterious_Phonk:...

    Ian Cohen of Pitchfork gave the album an 8.0 out of 10, saying, "even if these tracks aren't familiar to you from previous mixtapes, each asserts itself largely with same qualities that have defined 4AD's roster since the beginning: mesmerizing use of reverb and negative space, hooks derived from the phonetic and rhythmic qualities of words ...

  4. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  5. Mick Gordon (composer) - Wikipedia

    en.wikipedia.org/wiki/Mick_Gordon_(composer)

    Michael John Gordon (born 7 July 1985) is an Australian composer, record producer, musician, and sound designer, composing music primarily for video games.. Gordon has composed for several first-person shooters, including Atomic Heart, LawBreakers, Wolfenstein: The New Order, Wolfenstein: The Old Blood, Prey, the soft reboot of Doom and its sequel Doom Eternal, Wolfenstein II: The New Colossus ...

  6. Dave Taylor (game programmer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Taylor_(game_programmer)

    He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. [3] He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat ...

  7. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic , Hexen: Beyond Heretic , Strife: Quest for the Sigil , Hacx: Twitch 'n Kill , Freedoom , and other games produced by licensees.

  8. Doom 3 - Wikipedia

    en.wikipedia.org/wiki/Doom_3

    Early in Doom 3 ' s development, Trent Reznor of the band Nine Inch Nails, a fan of the Doom games and composer for id's earlier title Quake, [38] was set to compose the music and sound effects to Doom 3. However, due to "time, money and bad management", [38] none of Trent Reznor's sound effects or music made the final product.

  9. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom is a 1993 first-person shooter video game developed and published by id Software for MS-DOS.It is the first installment in the Doom franchise.The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.