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The new site was a complete rewrite of the old code, and was no longer based on QuickTime VR. Instead it used a Flash viewer developed by Clementine to display the panoramas. The new site was officially launched in April 2007. On the current site, the photo stitcher and panorama viewer were developed using Adobe Flash, Flex and AIR.
Panorama Tools (also known as PanoTools) are a suite of programs and libraries for image stitching, i.e., re-projecting and blending multiple source images into immersive panoramas of many types. It was originally written by German physics and mathematics professor Helmut Dersch.
Panoweaver also supports exporting 360 panoramic images into Flash VR, QuickTime VR, Java-based VR tours and swf, and publish on Facebook. [2] The 'free trial version' of Panoweaver is fully functional but creates panoramas with embedded visible watermarks. Panoweaver pro also includes HDR and tone mapping support.
This cylindrical panorama was shot with a Nikon Coolpix 5000 and stitched with Apple Inc.'s QuickTime Authoring Studio. A single panorama, or node, is captured from a single point in space. Several nodes and object movies can be linked together to allow a viewer to move from one location to another. Such multinode QuickTime VR movies are called ...
Hugin (/ ˈ h ʊ ɡ ɪ n /) is a cross-platform open source panorama photo stitching and HDR merging program developed by Pablo d'Angelo and others. It is a GUI front-end for Helmut Dersch's Panorama Tools and Andrew Mihal's Enblend and Enfuse. Stitching is accomplished by using several overlapping photos taken from the same location, and using ...
STDU Viewer: Yes No: Yes fit to width, fit to height, fit to size No: Yes: No: No: Yes: No: Windows Photo Viewer: Yes Yes Yes 1:1, fit, in/out Yes No No No Yes No XnView and XnViewMP Yes Yes Yes 1:1, fit width and/or height, lock Yes previous, next Yes user-defined Yes database dir-tree, favourites, categories Yes Partial name, date, size, type ...
Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional); the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.
Last version to support Mac OS X 10.3 and lower, and Mac OS 9. Shockwave 11 Added support for Intel-based Macs. Shockwave 12 Shockwave 12.1 It is supported by 32-bit and 64-bit versions of Windows XP, Vista, 7, and 8. It has content made from previous versions as well as Director MX 2004.