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  2. Scenario optimization - Wikipedia

    en.wikipedia.org/wiki/Scenario_optimization

    A remarkable advance in the theory has been established by the recent wait-and-judge approach: [10] one assesses the complexity of the solution (as precisely defined in the referenced article) and from its value formulates precise evaluations on the robustness of the solution. These results shed light on deeply-grounded links between the ...

  3. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    Layer 1: One source-node s. Layer 2: a node for each agent. There is an arc from s to each agent i, with cost 0 and capacity c i. Level 3: a node for each task. There is an arc from each agent i to each task j, with the corresponding cost, and capacity 1. Level 4: One sink-node t. There is an arc from each task to t, with cost 0 and capacity d j.

  4. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  5. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  6. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    One particular solution is x = 0, y = 0, z = 0. Two other solutions are x = 3, y = 6, z = 1, and x = 8, y = 9, z = 2. There is a unique plane in three-dimensional space which passes through the three points with these coordinates, and this plane is the set of all points whose coordinates are solutions of the equation.

  7. Inventor's paradox - Wikipedia

    en.wikipedia.org/wiki/Inventor's_paradox

    Instead of solving a specific type of problem, which would seem intuitively easier, it can be easier to solve a more general problem, which covers the specifics of the sought-after solution. The inventor's paradox has been used to describe phenomena in mathematics , programming , and logic , as well as other areas that involve critical thinking .

  8. Decision problem - Wikipedia

    en.wikipedia.org/wiki/Decision_problem

    A decision problem has only two possible outputs (yes or no) on any input.. In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question based on the given input values.

  9. 2-satisfiability - Wikipedia

    en.wikipedia.org/wiki/2-satisfiability

    Aspvall, Plass & Tarjan (1979) found a simpler linear time procedure for solving 2-satisfiability instances, based on the notion of strongly connected components from graph theory. [4] Two vertices in a directed graph are said to be strongly connected to each other if there is a directed path from one to the other and vice versa.