When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Yes, no, black, white - Wikipedia

    en.wikipedia.org/wiki/Yes,_no,_black,_white

    The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.

  3. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

  4. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  5. Charlie Charlie challenge - Wikipedia

    en.wikipedia.org/wiki/Charlie_Charlie_Challenge

    The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"

  6. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem.

  7. Botticelli (game) - Wikipedia

    en.wikipedia.org/wiki/Botticelli_(game)

    Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yesno questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people.

  8. Yes or No - Wikipedia

    en.wikipedia.org/wiki/Yes_or_No

    Yes or No, a version of Deal or No Deal airing in South Korea; Yes or No, (யெஸ் ஆர் நோ) a Tamil-language talent game show in India "Yes/No" ", an episode of Glee "Yes or No, Tsunade's answer" ("YESNOか!ツナデの回答"), a season four episode of the anime series Naruto (see list of Naruto episodes)

  9. Professor Yes 'n' No - Wikipedia

    en.wikipedia.org/wiki/Professor_Yes_'n'_No

    Professor Yes 'n' No is a syndicated television game show which aired in the United States in 1953, in which viewers at home were the contestants. Its main claim to notability is that it was hosted by Bill Cullen , who was very popular with viewers from the 1950s to 1980s.