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Citadel 2 is a BBC Micro game developed by Symo for Superior Software.The sequel to Citadel, it is a platform game with puzzle solving elements. Like the original, the game's plot involves finding five gems hidden in various locations in a large fort, together with areas outside it (including mines, three trees, a lodge and a floating sky castle) and destroying them in a teleporter hidden at ...
Shikigami no Shiro (式神の城, lit. Castle of Shikigami), released in North America and Europe under the title of Mobile Light Force 2 and in some PAL regions as MLF2 - Mobile Light Force 2, is a 2001 shoot 'em up developed by Alfa System and is the first game in the Shikigami no Shiro series.
In game (Acorn Electron) Citadel has a number of distinctive features. Unlike many other platform games, the player is not automatically killed if they come into contact with fireballs, snakes or other hazards; instead the player is allocated a set amount of energy, measured by a number, which is depleted through contact, which can be replenished by collecting objects shaped like bottles.
This category lists video games published by Micro Power. Pages in category "Micro Power games" The following 14 pages are in this category, out of 14 total.
The game was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [1] Dave Arneson for Computer Gaming World called Citadel "very disappointing". The magazine liked its graphics and audio, but described the story as "run-of-the-mill" and the combat ...
Citadel (comics), a fictional alien empire in the DC Comics universe; Citadel, in Oldtown, a library and medical school run by maestres, in George R.R. Martin's A Song of Ice and Fire universe; Citadel , headquarters for Wallace Breen in City 17 in Half-Life 2
Citadel is a two-player board game designed by Roy Goodman [2] and published by Fantasy Games Unlimited. The entire game is enclosed in a 14-page rulebook, which includes six double-sided 11 in × 8 in (280 mm × 200 mm) cardboard map sheets. Each map is marked with a 5 x 5 grid with pre-printed corridors and rooms
Cytadela or Citadel [1] is a 1995 first-person shooter developed by Virtual Design and published by Black Legend and Arrakis Software for the Amiga 500 and later. [2] [3] The game is set on a prison island in the middle of a prisoner revolt. [4] [5] The game received generally positive reviews in the Amiga press.