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FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).
High Efficiency Video Coding (HEVC or H.265) should allow streaming 4K content with a bandwidth of 20 to 30 Mbit/s. [68] In January 2014, Naughty America launched the first adult video service streaming in 4K. [69] [70] On February 11, 2024, Super Bowl LVIII was available for streaming and broadcast on television, both in 4K, by CBS in the US. [71]
A first dynamic "local dimming" LED backlight was public demonstrated by BrightSide Technologies in 2003, [33] and later commercially introduced for professional markets (such as video post-production). [34] Edge LED lighting was first introduced by Sony in September 2008 on the 40-inch (1,000 mm) BRAVIA KLV-40ZX1M (known as the ZX1 in Europe ...
When support for 4K at 60 Hz was added in DisplayPort 1.2, no DisplayPort timing controllers (TCONs) existed which were capable of processing the necessary amount of data from a single video stream. As a result, the first 4K monitors from 2013 and early 2014, such as the Sharp PN-K321, Asus PQ321Q, and Dell UP2414Q and UP3214Q, were addressed ...
4K Ultra HD (declaration) – 4K refers to image resolution, or the number of pixels used for each image. Games described as being 4K offer a resolution of 3840 pixels × 2160 lines, offering substantially higher resolution than 1080p HD. To view 4K games at their native resolution, the user's TV must be 4K-capable.
18 parallel CCFLs as backlight for an LCD TV LCD with edge-lit CCFL backlight For several years (until about 2010), the preferred backlight for matrix-addressed large LCD panels such as in monitors and TVs was based on a cold-cathode fluorescent lamp (CCFL) by using two CCFLs at opposite edges of the LCD or by an array of CCFLs behind the LCD ...
Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.
12 bits per sample Rec. 2020 uses video levels where the black level is defined as code 256 and the nominal peak is defined as code 3760. Codes 0–15 and 4,080–4,095 are used for the timing reference. Codes 16 through 255 provide video data below the black level while codes 3,761 through 4,079 provide video data above the nominal peak. [2]