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It has been listed as one of the best video games of the franchise. Mike Fahey, while writing for Kotaku in 2009, listed the game as one of the three best alongside Star Trek: Voyager – Elite Force and Star Trek: Bridge Commander, saying that Star Trek games until the release of 25th Anniversary were "generally ho-hum affairs". [23]
Star Trek: 25th Anniversary: NES Star Trek: 25th Anniversary: Game Boy 1993: Star Trek: The Next Generation: Future's Past: Super NES, Genesis, Game Gear Star Trek: The Next Generation: Game Boy, NES, Game Gear (as Star Trek: The Next Generation - The Advanced Holodeck Tutorial) 1994: Star Trek: The Next Generation: Echoes from the Past
The game is a change from the previous game in the series, Star Trek: 25th Anniversary, in that at least half the missions are part of an ongoing story arc, and one is a direct sequel to the final mission of the previous game. The space battle sequences are now completely optional, with adjustable difficulty.
Star Trek: 25th Anniversary may refer to: the 1991 celebration of the Star Trek franchise, which began with the 1966 TV series Star Trek (aka Star Trek: The Original Series ) Star Trek: 25th Anniversary (computer game) , a 1992 video game for the MS-DOS, Amiga and Macintosh
Star Trek 25th Anniversary (developed by Interplay) Esper Dream 2; King's Quest V: Absence Makes the Heart Go Yonder! (developed by Novotrade) Contra Force; Tiny Toon Adventures 2: Trouble in Wackyland; Tiny Toon Adventures Cartoon Workshop (developed by Novotrade) Noah's Ark (developed by Source Research & Development) 1993. Formula 1 ...
The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, [8] and was produced by Ritual Entertainment. [9] Like Elite Force , Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. [ 7 ]
The Game Boy version of Star Trek: 25th Anniversary starts with Captain Kirk receiving a message from Admiral McQuilkin at Starfleet Base 4, alerting him that the Klingons have stolen a piece of technology needed to stop a force from annihilating countless planets. The player must locate the 12 fragments scattered across three separate worlds.
TREK73 is a computer game based on the original Star Trek television series. It was created in 1973 by William K. Char, Perry Lee, and Dan Gee for the Hewlett-Packard 2000 minicomputer in HP Time-Shared BASIC. The game was played via teletype. [1] Trek73 is so big that it needs the CHAIN feature of HP2000 BASIC.