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Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon .
General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Did You Know Gaming? (abbreviated DYKG [1]) is a video game–focused blog and web series which launched in May 2012. The site features video content focusing on video game related trivia and facts, with occasional journalistic investigations into gaming's lost secrets and forgotten products. [1]
A marathon is always measured by the same distance: 26.2 miles, but the time it takes to finish depends on your fitness level, training and the course itself.
Marathon (video game) Marathon 2: Durandal; Marathon Infinity; Marathon Trilogy; Mass Effect; Mass Effect (video game) Mass Effect: Andromeda; Mega Man Maverick Hunter X; Mega Man X (video game) Mega Man X8; Metal Gear; Metal Gear Solid 2: Sons of Liberty; Metal Gear Solid 4: Guns of the Patriots; Metal Gear Solid: Peace Walker; Mio: Memories ...
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]