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  2. Player Character Record Sheets - Wikipedia

    en.wikipedia.org/wiki/Player_Character_Record_Sheets

    The 10th Anniversary Dungeons & Dragons Collector's Set was a boxed set published by TSR in 1984. It included the rulebooks from the Basic, Expert, and Companion sets; modules AC2, AC3, B1, B2, and M1; Player Character Record Sheets; and dice. This set was limited to 1,000 copies, and was sold by mail and at Gen Con 17.

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.

  6. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.

  7. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [ 3 ] [ 4 ] "This term was inherited from a naval battle game". [ 3 ] : 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class".

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  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    In a retrospective on the legacy of Dungeons & Dragons, academic Evan Torner commented that the aim of the designers was to "simplify and declutter the whole system" – "D&D 3e and 3.5e bear the influence of Eurogame-style elegant design: that the terminology and choices in the game should be immediately intelligible to all who might play it ...