When.com Web Search

  1. Ads

    related to: apps that gamify environmental impact

Search results

  1. Results From The WOW.Com Content Network
  2. Climate change video game - Wikipedia

    en.wikipedia.org/wiki/Climate_change_video_game

    An in-game screenshot from Fate of the World, a global warming game. A climate change video game, also known as a global warming game, is a type of serious game.. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience.

  3. Foldit - Wikipedia

    en.wikipedia.org/wiki/Foldit

    Prof. David Baker, a protein research scientist at the University of Washington, founded the Foldit project.Seth Cooper was the lead game designer. Before starting the project, Baker and his laboratory coworkers relied on another research project named Rosetta [5] to predict the native structures of various proteins using special computer protein structure prediction algorithms.

  4. Category:Environmental science software - Wikipedia

    en.wikipedia.org/wiki/Category:Environmental...

    Personal environmental impact accounting; V. Vensim This page was last edited on 11 November 2016, at 11:57 (UTC). Text is available under the Creative Commons ...

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification as an educational and behavior modification tool reached the public sector by 2012, when the United States Department of Energy co-funded multiple research trials, [145] including consumer behavior studies, [146] adapting the format of Programmed learning into mobile microlearning to experiment with the impacts of gamification in ...

  6. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

  7. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    A predefined Habit may be "1 hour of productive work". If a user records an hour of productive work on the Habitica app, they will gain experience and gold; this is a positive Habit. A predefined Habit may be "Eat junk food". If a user records eating junk food on the Habitica app, they will lose health; this is a negative Habit.

  8. TikTok Chat, Big Bank Review, and Some Stocks Worth Watching

    www.aol.com/tiktok-chat-big-bank-review...

    Bank earnings showing 2024 was a stellar year for banks, and how the macro environment and policy outlook are settling them up for good times to continue in 2025. Two stocks worth watching ...

  9. Agate (game company) - Wikipedia

    en.wikipedia.org/wiki/Agate_(Game_Company)

    The company produces serious games, providing gamified applications to companies either via gamification of systems, advertisement games or training games meant to simulate the work environment. Agate had worked for Microsoft , Samsung and Coca-Cola .

  1. Ad

    related to: apps that gamify environmental impact