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Sublogic Corporation (stylized as subLOGIC) is an American software development company. It was formed in 1977 by Bruce Artwick , and incorporated in 1978 by Artwick's partner Stu Moment [ 1 ] as Sublogic Communications Corporation . [ 2 ]
Bruce Arthur Artwick (born January 1, 1953) [1] is an American software engineer. He is the creator of the first consumer flight simulator software. He founded Sublogic after graduating from the University of Illinois at Urbana–Champaign in 1977, and released the first version of Flight Simulator for the Apple II in 1979.
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Meanwhile, Bruce Artwick left Sublogic and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.
Computer-graphics specialist Bruce Artwick and pilot and marketing student Stu Moment were roommates at the University of Illinois.Released for the Apple II computer as A2-FS1 Flight Simulator with British Ace - 3D Aerial Battle, [3] it was their first product after forming Sublogic, [4] has black and white wireframe graphics, with very limited scenery consisting of 36 tiles (in a 6 by 6 ...
FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator. Sublogic later released updated versions for both the Apple II and TRS-80 on 5 1 ⁄ 4 inch diskettes. The updates include enhanced terrain, help menus, and a bomb sight.
[2] [3] The companies went on to purchase rights to portions of the ATP code from Sierra, which had acquired Sublogic in 1995. Although Sierra's own plans for a re-release of ATP on the Windows platform never came to fruition, LAGO and Nomissoft gave new life to the ATP code with the release of their own product, Airline Simulator in September ...
The new simulator expanded the scenery coverage to include a model of the entire United States, although the airports were limited to the same areas as in Flight Simulator 1. Over the next year or two, compatibility with Sublogic Scenery Disks was provided, gradually covering the whole U.S. (including Hawaii), Japan, and part of Europe.