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  2. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables. Initialization is done either by statically embedding the value at compile time, or else by assignment at run time.

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  4. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Java constructors perform the following tasks in the following order: Call the default constructor of the superclass if no constructor is defined. Initialize member variables to the specified values. Executes the body of the constructor. Java permit users to call one constructor in another constructor using this() keyword.

  5. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A constructor is a method that is called at the beginning of an object's lifetime to create and initialize the object, a process called construction (or instantiation). Initialization may include an acquisition of resources. Constructors may have parameters but usually do not return values in most languages. See the following example in Java:

  6. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    The blank final, which was introduced in Java 1.1, is a final variable whose declaration lacks an initializer. [9] [10] Previous to Java 1.1, a final variable was required to have an initializer. A blank final, by definition of "final", can only be assigned once. i.e. it must be unassigned when an assignment occurs.

  7. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  9. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Due to the semantics of some programming languages, the code generated by the compiler is allowed to update the shared variable to point to a partially constructed object before A has finished performing the initialization. For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once ...