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  2. Clubdjpro - Wikipedia

    en.wikipedia.org/wiki/Clubdjpro

    ClubDJPro (often referred to as ClubDJ) is a DJ console and video mixing tool developed by Cube Software Solutions Inc. software. It was released in June 2005. It was released in June 2005. User interface

  3. VirtualDJ - Wikipedia

    en.wikipedia.org/wiki/VirtualDJ

    VirtualDJ existed in three different versions until 2009: Home Edition (sold in stores), PRO (only available online), and Limited Version (free with certain MIDI controllers). In late 2009, a new version called VirtualDJ Basic went on sale as a budget-friendly alternative to VirtualDJ Pro, without MIDI control.

  4. Deckadance - Wikipedia

    en.wikipedia.org/wiki/Deckadance

    Deckadance (often referred to as DD) is a DJ console and mixing tool developed by Image-Line software and acquired in 2015 by Gibson. [1] [2] Initially released in May 2007, [3] it operates on Windows and Mac OS X, and comes in a House Edition and Club Edition. The latter has support for timecoded vinyl. [4]

  5. VirtualDJ Radio - Wikipedia

    en.wikipedia.org/wiki/VirtualDJ_Radio

    VirtualDJ Radio is a live mixed webradio with DJs around the world. [1]It started in 2005 with one channel, where DJs mixed mostly house and dance music. In 2008, a new channel was added for DJs mixing urban music such as hiphop, dancehall and reggaeton.

  6. DJ Hero - Wikipedia

    en.wikipedia.org/wiki/DJ_Hero

    DJ Hero 2 was officially announced in June 2010 and was released in October 2010, featuring more than 70 mashups from over 85 artists. [27] The game includes several new gameplay modes, including an "Empire" career mode, head-to-head DJ battles, social multiplayer modes, and a jump-in and out Party Play mode similar to Guitar Hero 5.

  7. Online console gaming - Wikipedia

    en.wikipedia.org/wiki/Online_console_gaming

    Phil Harrison of Sony Computer Entertainment commented on the issue of online console gaming during a 1997 round table discussion: I think online gaming is a little bit of a myth. A lot of consumers, when asked if they would like online gaming, automatically say yes because they don't actually know what it is - very few people have actually had ...