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In magic literature, tricks are often called effects. Based on published literature and marketed effects, there are millions of effects; a short performance routine by a single magician may contain dozens of such effects. Some students of magic strive to refer to effects using a proper name, and also to properly attribute an effect to its ...
The Ologies are a series of illustrated, interactive, montessori style books presented in an encyclopedic format. The inspirations for the topics range from fantasy and the unknown (myths and legends, creatures and monsters, paranormal and aliens) to non-fictional human and natural history.
The Magic in Dungeons & Dragons consists of spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). The novel series Dying Earth by Jack Vance provided the model for the magic system of Dungeons & Dragons, as magic-users memorize spells and then forget them after casting them. [6]: 383
A magic circle is a circle of space marked out by practitioners of some branches of ritual magic, which they generally believe will contain energy and form a sacred space, or will provide them a form of magical protection, or both. It may be marked physically, drawn in a material like salt, flour, or chalk, or merely visualised.
This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...
Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...
Children's magic is a specialized aspect of parlor magic and is meant to entertain children. It is typically performed at birthday parties, churches, preschools, elementary schools, Sunday Schools or libraries. It is often the only type of magic most Westerners experience other than that seen on television.
The principal difference is the ability to choose between playing as a warrior or a wizard. As a wizard, the player is weaker in combat, but has access to 48 spells, with each appearing as a three-letter word that has to be memorised by the player. Examples include ZAP (creates a lightning bolt from the finger) and HOT (creates a fireball). [2]