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The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [ 1 ] [ 2 ] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc , and Ryzen microprocessors.
The AMD Performance Library was developed by Advanced Micro Devices (AMD) as a collection of popular software routines designed to accelerate application development, debugging, and optimization on x86 class processors. It includes simple arithmetic routines, and more complex functions for applications such as image and signal processing.
AMD Core Math Library (ACML) is an end-of-life [1] software development library released by AMD, replaced by many open source libraries, including AMD libm 4.0. This library provides mathematical routines optimized for AMD processors. The successor to ACML is the AMD Optimizing CPU Libraries (AOCL), a set of mostly open source libraries ...
ROCm as a stack ranges from the kernel driver to the end-user applications. AMD has introductory videos about AMD GCN hardware, [10] and ROCm programming [11] via its learning portal. [12] One of the best technical introductions about the stack and ROCm/HIP programming, remains, to date, to be found on Reddit. [13]
AMD Software supports the following AMD (and ATI-tradition) product lines targeted at rendering: . Graphics processing units (GPUs) Accelerated processing units (APUs) The following product lines are probably [original research?] not supported by AMD Software, but instead by some other software, which (for example) is OpenGL-certified:
AGESA was open sourced in early 2011, aiming to aid in the development of coreboot, a project attempting to replace PC's proprietary BIOS. [1] However, such releases never became the basis for the development of coreboot beyond AMD's family 15h, as they were subsequently halted.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]
[12] [13] Other games targeted or also supported the SVGAlib library allowing them to run without a windowing system, [14] such as LinCity, Maelstrom, Sasteroids, [15] and SABRE. [16] The General Graphics Interface was also utilized [ 17 ] for games like U.R.B.A.N The Cyborg Project [ 18 ] and Dave Gnukem [ 19 ] ported from MS-DOS .