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The Wii Remote Bluetooth protocol can be implemented on other devices, including cell phones. Two students demonstrated this concept by creating a driver software that has the capability to connect the Wii Remote to a Symbian OS smartphone. The idea behind this driver is that a mobile phone with a TV-out port can replace the game console. [2]
SBC, or low-complexity subband codec, is an audio subband codec specified by the Bluetooth Special Interest Group (SIG) for the Advanced Audio Distribution Profile (A2DP). [1] SBC is a digital audio encoder and decoder used to transfer data to Bluetooth audio output devices like headphones or loudspeakers.
When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of 28.4 millimetres (1.12 in). [2] [3] Joy-Con can be attached to the sides of the Switch console via rails, or detached and used wirelessly—either as a pair (comparable to a Wii Remote and Nunchuk), or divided between two different players ...
1.0 — Basic remote control commands (play/pause/stop, etc.) [6] 1.3 — all of 1.0 plus metadata and media-player state support [7] The status of the music source (playing, stopped, etc.) Metadata information on the track itself (artist, track name, etc.). 1.4 — all of 1.3 plus media browsing capabilities for multiple media players [8]
The remote looks like a toy with buttons that are different colors and specific shapes. Each button can be programmed to a specific television channel. [1] There are several variants of the product, Weemote 2, [2] an updated version, and Weemote Sr., intended for the elderly. [3] [4]
The Wii Remote, [a] colloquially known as the Wiimote, was the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote was its motion sensing capability, which allowed the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.
Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .
Maximum power output from a Bluetooth radio is 100 mW for Class 1, 2.5 mW for Class 2, and 1 mW for Class 3 devices. Even the maximum power output of Class 1 is a lower level than the lowest-powered mobile phones. [164] UMTS and W-CDMA output 250 mW, GSM1800/1900 outputs 1000 mW, and GSM850/900 outputs 2000 mW.