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  2. System archetype - Wikipedia

    en.wikipedia.org/wiki/System_archetype

    Escalation. The escalation archetype could be seen as a non-cooperative game where both players suppose that just one of them can win. They are responding to actions of the other player in order to “defend themselves”. The aggression grows and can result in self-destructive behavior.

  3. Escalation archetype - Wikipedia

    en.wikipedia.org/wiki/Escalation_archetype

    The escalation archetype is common for situations of non-cooperative games where each player can make own decisions and these decisions lead to the outcome for the player. However, when both players try to maximize their output (at the expense of the other one) they can get into a loop where each player will try harder and harder to surpass the ...

  4. Friedrich Glasl's model of conflict escalation - Wikipedia

    en.wikipedia.org/wiki/Friedrich_Glasl's_model_of...

    Friedrich Glasl's model of conflict escalation [1] assists in the analysis of conflicts. Appropriate reactions can be derived from this analysis. The model has nine stages – in contrast to the earlier model of Kurt R. Spillmann, [2] which describes five distinct stages of escalation. These stages are grouped into three levels, which each ...

  5. Risk matrix - Wikipedia

    en.wikipedia.org/wiki/Risk_matrix

    Risk is the lack of certainty about the outcome of making a particular choice. Statistically, the level of downside risk can be calculated as the product of the probability that harm occurs (e.g., that an accident happens) multiplied by the severity of that harm (i.e., the average amount of harm or more conservatively the maximum credible amount of harm).

  6. Design structure matrix - Wikipedia

    en.wikipedia.org/wiki/Design_structure_matrix

    A sample DSM with 7 elements and 11 dependency marks. The design structure matrix (DSM; also referred to as dependency structure matrix, dependency structure method, dependency source matrix, problem solving matrix (PSM), incidence matrix, N 2 matrix, interaction matrix, dependency map or design precedence matrix) is a simple, compact and visual representation of a system or project in the ...

  7. Template:Payoff matrix - Wikipedia

    en.wikipedia.org/wiki/Template:Payoff_matrix

    Template: Payoff matrix. 15 languages. ... This template allows simple construction of 2-player, 2-strategy payoff matrices in game theory and other articles.

  8. Escalation clause - Wikipedia

    en.wikipedia.org/wiki/Escalation_clause

    An escalation clause is a clause in a lease or contract that allows for a change in the agreed-upon price in response to a specific factor that is outside of the control of either party. This type of clause is used to protect against potential changes in the value of the goods or services being exchanged, such as in cases of inflation or other ...

  9. Escalation - Wikipedia

    en.wikipedia.org/wiki/Escalation

    Escalation is the process of increasing or rising, derived from the concept of an escalator. Specific uses of the term include: Cost escalation, an increase in the price of goods; Conflict escalation, an increase in the intensity of a conflict; Escalation hypothesis, a theory in evolutionary biology; Escalation of commitment, an aspect of game ...