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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
The financial figures and business tactics surrounding this product are emblematic of the video game crash of 1983 and contributed to Atari's bankruptcy. Atari paid $25 million for the license to produce the game, which further contributed to a debt of $536 million (equivalent to $1.69 billion today). The company was divided and sold in 1984. [192]
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.
E.T. Phone Home! was released by Atari, Inc. for the Atari 8-bit computers in 1983. [7] The graphics were designed by British game designer and artist, John O'Neill. [8] The game revolves around Elliott, who must search the neighborhood for pieces that E.T. wants to use to build his transmitter. Depending on the level, players might or might ...
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
Released for the Atari 2600, "Adventure" formed a basic template for adventure video games, with the player exploring a castle, finding keys for locks, and battling monsters. 1980: Pac-Man - IMDb ...
In a retrospective review, the Video Game Critic praised the game's depth and challenge. [4] The Retroist wrote that Mines of Minos joined the slew of games "being cranked out immediately before the video game crash of 1983". [10] It called bomb dropping mechanic a "change [from] the nature of the standard offense-oriented Atari game".
Now, this is just getting out of hand. Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many ...