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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
The Atari 8-bit games were developed by Syncro, Inc. [3] Zimag's four Atari 2600 releases received more promotion than the relatively obscure computer games, but they were released during the video game crash of 1983 .
Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit computers.
One of the E.T. cartridges that had been dug up was taken by the Smithsonian Institution for its records, calling the cartridge both representative of the burial site but also in terms of video games, how the cartridge represents "the ongoing challenge of making a good film to a video game adaptation, the decline of Atari, the end of an era for ...
CommaVid was a game developer and publisher for the Atari 2600 that released six games between 1981 and 1983, plus a programming tool for the console. [1] The company was founded by Dr. Irwin Gaines, Dr. John Bronstein, and Dr. Joseph Biel [2] under the name Computer Magic Video, which was shortened to Com Ma Vid, or CommaVid. [2]
David Crane was born in Nappanee, Indiana in 1954. [2] [3] When he was young, Crane was fascinated by technology and engineering.He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a laser that could ignite a match at the end of a workbench.
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]