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  2. Robert C. Martin - Wikipedia

    en.wikipedia.org/wiki/Robert_C._Martin

    Robert Cecil Martin (born 5 December 1952), colloquially called "Uncle Bob", [3] is an American software engineer, [2] instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto. [4] Martin has authored many books and magazine articles.

  3. Transformation Priority Premise - Wikipedia

    en.wikipedia.org/wiki/Transformation_Priority...

    Transformation Priority Premise (TPP) is a programming approach developed by Robert C. Martin (Uncle Bob) as a refinement to make the process of test-driven development (TDD) easier and more effective for a computer programmer.

  4. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  5. Single-responsibility principle - Wikipedia

    en.wikipedia.org/wiki/Single-responsibility...

    Martin defines a responsibility as a reason to change, and concludes that a class or module should have one, and only one, reason to be changed (e.g. rewritten). As an example, consider a module that compiles and prints a report. Imagine such a module can be changed for two reasons. First, the content of the report could change.

  6. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  7. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [3] [4] Everything is a trade-off "Why is more important ...

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  9. Software analysis pattern - Wikipedia

    en.wikipedia.org/wiki/Software_analysis_pattern

    Software analysis patterns or analysis patterns in software engineering are conceptual models, which capture an abstraction of a situation that can often be encountered in modelling. An analysis pattern can be represented as "a group of related, generic objects ( meta-classes ) with stereotypical attributes (data definitions), behaviors (method ...