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Weapons of Legacy was written by Bruce R. Cordell, Kolja Raven Liquette, and Travis Stout, and was published in July 2005.Cover art was by Henry Higginbotham, with interior art by Steven Belledin, Dennis Crabapple, Jeff Easley, Wayne England, Fred Hooper, Doug Kovacs, David Martin, Jim Nelson, William O'Connor, Michael Phillippi, Wayne Reynolds, Dan Scott, and Franz Vohwinkel.
Orbs are used by wizards and psions. Tomes are used by wizards, and musical instruments are used by bards. Sorcerers can use daggers as implements, swordmages can use any weapon in the light and heavy blade groups, and certain paragon paths such as Wizard of the Spiral Tower can use specific weapon types as implements.
The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
Wulfgar's death received mixed reception and affected some Forgotten Realms fans. It led to debate between the author and TSR, Inc., the publishing house. Editors ordered Wulfgar's resurrection in Passage to Dawn after the fans' request, despite Salvatore's argument. Later, though, Salvatore said, "I'm really glad I brought Wulfgar back.
Halayudha – A plough used as a weapon by Balarama. Kaladanda – the staff of Death is a special and lethal club used by the God Yama or God of Naraka or Hell in Hindu mythology. It was the ultimate weapon; once fired it would kill anybody before it no matter what boons he had to protect himself. Kaumodaki – The Gada (mace) of the Hindu god ...
The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
A paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort. Occasional, necessary, minor deviations are permissible, but a single gross violation of his/her code of conduct will strip the paladin of powers until he/she atones. Acts of evil or alignment shift always qualify.
The patron is a mysterious force from the Shadowfell (possibly the Raven Queen) that creates sentient magic weapons. [18] [19] The Fathomless Tasha's Cauldron of Everything: A pact with entities of the deep sea. [19] [20] The Genie Tasha's Cauldron of Everything: A pact with a powerful elemental genie. [19] [20] The Undead Van Richten's Guide ...