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  2. Fast chess - Wikipedia

    en.wikipedia.org/wiki/Fast_chess

    The World Chess Federation (FIDE) divides time controls for chess into "classical" time controls, and the fast chess time controls.As of July 2014, for master-level players (with an Elo of 2400 or higher) the regulations state that at least 120 minutes per player (based on a 60-move game) must be allocated for a game to be rated on the "classical" list; [3] for lower-rated players, this can be ...

  3. Comparison of top chess players throughout history - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_top_chess...

    These predictions have proven not only to be extremely close to the actual results when players have played concrete games against one another, but to also fare better than those based on Elo scores. The results demonstrate that the level of chess players has been steadily increasing.

  4. First-move advantage in chess - Wikipedia

    en.wikipedia.org/wiki/First-move_advantage_in_chess

    Armageddon chess is a variant of blitz chess that has often been used as a tiebreaker in recent years, such as in the Chess World Cup [207] and in the Norway Chess tournament (where it was used for individual draws). [208] In Armageddon chess, drawn games are counted as wins for Black (i.e. Black has draw odds), so that a decisive result is ...

  5. Stockfish (chess) - Wikipedia

    en.wikipedia.org/wiki/Stockfish_(chess)

    Stockfish is a free and open-source chess engine, available for various desktop and mobile platforms.It can be used in chess software through the Universal Chess Interface. ...

  6. World Blitz Chess Championship - Wikipedia

    en.wikipedia.org/wiki/World_Blitz_Chess_Championship

    The Plus GSM World Blitz Cup was a 367-player Swiss-system tournament held in Warsaw, Poland, on 9 January 2000. Hosted at the Warsaw Polonia Chess Club, the event consisted of 11 rounds, with each match comprising two 5-minute games for a total of 22 games per player.

  7. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  8. Hans Niemann - Wikipedia

    en.wikipedia.org/wiki/Hans_Niemann

    For match points, wins in the classical portion were worth three points, wins in the rapid games were worth two points, and wins in the blitz games were worth one point. Niemann defeated Giri 24-18 winning 3½-2½ in classical, tying 3-3 in rapid, and winning 7½-4½ in blitz. [118] He subsequently defeated Vitiugov 25-12.

  9. Judit Polgár - Wikipedia

    en.wikipedia.org/wiki/Judit_Polgár

    Judit, Zsuzsa, Zsófia and László Polgár, 1989. Polgár was born on 23 July 1976 in Budapest to a Jewish-Hungarian family. [14] Polgár and her two older sisters, Grandmaster Susan and International Master Sofia, were part of an educational experiment carried out by their father, László Polgár, in an attempt to prove that children could make exceptional achievements if trained in a ...