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  2. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    Information processing as a model for human thinking and learning is part of the resurgence of cognitive perspectives of learning. The cognitive perspective asserts that complex mental states affect human learning and behavior that such mental states can be scientifically investigated.

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  4. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.

  5. Social cognitive theory - Wikipedia

    en.wikipedia.org/wiki/Social_cognitive_theory

    Social cognitive theory revolves around the process of knowledge acquisition or learning directly correlated to the observation of models. The models can be those of an interpersonal imitation or media sources. Effective modeling teaches general rules and strategies for dealing with different situations. [24]

  6. Psychology of learning - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    Unlike behaviorism, which argues that learning is caused through the reinforcement of actions and routines, social cognitive theory provides a cognitive component for learning. [ 32 ] [ 33 ] For instance, learning can occur purely through observation, where a person can gain knowledge of a concept or acquire an understanding of a rule, attitude ...

  7. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Flow in positive psychology, also known colloquially as being in the zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.

  8. Cognition - Wikipedia

    en.wikipedia.org/wiki/Cognition

    Despite the word cognitive itself dating back to the 15th century, [4] attention to cognitive processes came about more than eighteen centuries earlier, beginning with Aristotle (384–322 BCE) and his interest in the inner workings of the mind and how they affect the human experience. Aristotle focused on cognitive areas pertaining to memory ...

  9. Cognitive psychology - Wikipedia

    en.wikipedia.org/wiki/Cognitive_psychology

    Cognitive psychology is the scientific study of human mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. [1] Cognitive psychology originated in the 1960s in a break from behaviorism , which held from the 1920s to 1950s that unobservable mental processes were outside the realm of ...