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Binary-code compatibility (binary compatible or object-code compatible) is a property of a computer system, meaning that it can run the same executable code, typically machine code for a general-purpose computer central processing unit (CPU), that another computer system can run.
CMX also developed the CMX-300 in 1972, a system used for online editing (and CMX's first online product). It was a computer-controlled linear editing system, with support for up to four VTRs, and also included and controlled a simple video mixer for wipes and fades. The edits were input to the 300 (and displayed) using a Digital VT-05 terminal.
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
CMX may refer to: CMX (band), a Finnish rock band; CMX by CMX; CMX (comics), a manga brand by DC Comics; Corel Presentation Exchange (CMX), a Corel Metafile Exchange file format supported by CorelDRAW; CMX Systems, a collaboration between CBS and Memorex which developed video editing systems in the 1970s; A video Edit decision list format
Logo of Binary Runtime Environment for Wireless. Binary Runtime Environment for Wireless (BREW, also known as Brew MP or Qualcomm BREW) is an obsolete application development platform created by Qualcomm, originally for code division multiple access (CDMA) mobile phones, featuring third-party applications such as mobile games.
Combat Mission is a series of computer wargames simulating tactical battles.The series has progressed through two distinct game engines.The original game engine, referred to as 'CMx1' by the developer, Battlefront.com, powered a trio of games set in the Second World War.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
D-BOX's technology is used by a variety of manufacturers to develop simulation technology. [14] [17] [18] D-BOX's haptic system is the only official haptic technology licensed by the Fédération Internationale de l'Automobile (FIA), and the company is also the Official Haptic Partner of eNASCAR. [19] A D-BOX kiosk.