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Pitfall! was released for the Atari 2600 in September 1982. [21] The game was later released for the Intellivision in November 1982. [22] To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 in gold. [23]
Pitfall! 1983 Platform Action Graphics [3] Activision Pitfall II: Lost Caverns: 1984 Platform Activision Pitstop: 1983 Racing Action Graphics [3] Epyx Optionally supports Expansion Module #2 (steering wheel). Released in two different cartridge shapes. Popeye: 1983 Platform Parker Brothers Q*bert: 1983 Action, puzzle Adrenalin Entertainment [3 ...
This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were branded as both Mattel Electronics and Sears Tele-Games, and later republished by INTV Corp. as Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released: 118 cartridges plus one compilation cartridge for the Master Component
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600.It was released in 1984 by Activision.The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw.
Activision Kaboom! Atari 2600: July 1981: Activision [1] Laser Blast: Atari 2600: 1981: Activision Stampede: Atari 2600: 1981: Activision Tennis: Atari 2600: 1981: Activision Chopper Command: Atari 2600: June 1982: Activision [2] Starmaster: Atari 2600: June 1982: Activision [2] Megamania: Atari 2600: September 24, 1982: Activision [3] Pitfall ...
Pitfall II: The Lost Caverns was released to Japanese arcades in February 1985. [4] In Japan, Game Machine listed the Sega arcade remake of Pitfall II: Lost Caverns on their March 1, 1985, issue as being the most successful table arcade unit of the month. [5] It was released in the United States by Sega USA in May 1985. [6]
Activision Anthology is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic , as well as various homebrew games.
David Crane was born in Nappanee, Indiana in 1954. [2] [3] When he was young, Crane was fascinated by technology and engineering.He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a laser that could ignite a match at the end of a workbench.