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  2. Category:Parkour video games - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour_video_games

    Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. A. Assassin's Creed; B.

  3. Blockout - Wikipedia

    en.wikipedia.org/wiki/Blockout

    Apart from the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block).

  4. The Blockheads (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Blockheads_(video_game)

    Version 1.7 also included a new game mode called “expert mode.” The Blockheads contains in-app purchases including the aforementioned double-time and time crystals, which can be used to craft items, make and/or support online servers, and do actions faster in the game. Players can also get time crystals through watching in-game advertisements.

  5. List of zombie video games - Wikipedia

    en.wikipedia.org/wiki/List_of_zombie_video_games

    3D game in which the player must guide either a team of four characters or a single character through 17 stages of play, rescuing survivors and fighting zombies. [44] Fort Zombie: 2009: Windows: Players must barricade themselves within a building and survive a zombie onslaught. [45] Ghosts and Goblins: 1985: Amiga, Arcade, Commodore 64 ...

  6. Zombie Parkour Runner - Wikipedia

    en.wikipedia.org/wiki/Zombie_Parkour_Runner

    Zombie Parkour Runner is an auto-running platform game. It features context-sensitive, one touch controls with manually-designed levels. Players are rewarded points and score multipliers for successfully performing parkour within the environment or while evading zombies. Players can retrieve one stolen item within each level.

  7. Blocksworld - Wikipedia

    en.wikipedia.org/wiki/Blocksworld

    The "build" screen. The player has placed down some blocks and a "Blockster". The build UI and action tab are visible on each side of the screen. In Blocksworld, players could build using 3D building blocks that could be combined to construct simple or complex creations. Players could also use "action blocks" and a drag-and-drop visual ...

  8. Category:Falling block puzzle games - Wikipedia

    en.wikipedia.org/wiki/Category:Falling_block...

    The games in this subgenre of puzzle video games are often called Tetris-like, as that game was one of the first of its kind. Objects fall from the top of the screen, which the player must maneuver into position. Fallen objects stack on top each other, ending the game when the playing field becomes too high.

  9. Parkour Everyday - Wikipedia

    en.wikipedia.org/wiki/Parkour_Everyday

    Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).