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The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...
A socket is used by a process to send and receive data via the network. The operating system's networking software has the task of transmitting outgoing data from all application ports onto the network, and forwarding arriving network packets to processes by matching the packet's IP address and port number to a socket. For TCP, only one process ...
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture.
This is a list of TCP and UDP port numbers used by protocols for operation of network applications. The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for bidirectional traffic. TCP usually uses port numbers that match the services of the corresponding UDP implementations, if they exist, and vice versa.
One is that the FTP client and FTP server use the PASV command, which causes the data connection to be established from the FTP client to the server. [14] This is widely used by modern FTP clients. Another approach is for the NAT to alter the values of the PORT command, using an application-level gateway for this purpose.
Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.
In computer architecture, a bus (historically also called a data highway [1] or databus) is a communication system that transfers data between components inside a computer or between computers. [2] It encompasses both hardware (e.g., wires, optical fiber ) and software , including communication protocols . [ 3 ]
The transport layer establishes basic data channels that applications use for task-specific data exchange. The layer establishes host-to-host connectivity in the form of end-to-end message transfer services that are independent of the underlying network and independent of the structure of user data and the logistics of exchanging information.