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  2. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  3. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Additionally, the individual frames were scanned for computer processing. Using sophisticated interpolation software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the frame rate of the images); frames could also be dropped to speed up the action. This approach provides ...

  4. Motion estimation - Wikipedia

    en.wikipedia.org/wiki/Motion_estimation

    The points that correspond to each other in two views (images or frames) of a real scene or object are "usually" the same point in that scene or on that object. Before we do motion estimation, we must define our measurement of correspondence, i.e., the matching metric, which is a measurement of how similar two image points are.

  5. Motion compensation - Wikipedia

    en.wikipedia.org/wiki/Motion_compensation

    Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation ...

  6. File:Interframe motion interpolation.webm - Wikipedia

    en.wikipedia.org/wiki/File:Interframe_motion...

    Interframe_motion_interpolation.webm (WebM audio/video file, VP9, length 40 s, 800 × 450 pixels, 151 kbps overall, file size: 736 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  7. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS Frame Generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.

  8. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

  9. Sample-rate conversion - Wikipedia

    en.wikipedia.org/wiki/Sample-rate_conversion

    Choosing an interpolation method is a trade-off between implementation complexity and conversion quality (according to application requirements). Commonly used are: zero-order hold (for film/video frames), cubic (for image processing) and windowed sinc function (for audio).