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Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner.
The Managed DirectX 2.0 library expired on October 5, 2006. During the GDC 2006, Microsoft presented the XNA Framework, a new managed version of DirectX (similar but not identical to Managed DirectX) that is intended to assist development of games by making it easier to integrate DirectX, HLSL and other tools in one package. It also supports ...
As the window contents that DWM composes into the final desktop are generated by different processes, cross-process surface sharing is necessary. Also, because there can be other DirectX applications running alongside DWM on the DWM-managed desktop, they must be able to access the GPU in a shared manner, necessitating scheduling.
Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software ; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Microsoft Windows is the name of several families of computer software operating systems created by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces (GUIs).
Each application block addresses a specific cross-cutting concern and provides highly configurable features, which results in higher developer productivity. The Application Blocks in Enterprise Library are designed to be as agnostic as possible to the application architecture, for example the Logging Application Block may be used equally in a web, smart client or service-oriented application.
Microsoft bought RenderMorphics in February 1995, bringing its staff on board to implement a 3D graphics engine for Windows 95. [17] The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18]
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