When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Ultimate++ - Wikipedia

    en.wikipedia.org/wiki/Ultimate++

    An IDE with a GUI designer; Uses heavily RAII and auto pointers-like mechanisms to avoid manual memory management and could limit the use of pointers in the code [4] Can emulate [5] native widgets look and feel. On X11 systems, Ultimate++ supports GTK+ widgets look and feel. The standard distribution comes with U++ sources included.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  4. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...

  6. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi. It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Classic is the first major version of the Construct engine. Unlike its successors, it is a free and open source game engine using DirectX. Originally developed by a group of students, [23] it was first released on October 27, 2007, as version 0.8. [24] The most recent release is r2, released on February 5, 2012. [25]

  8. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    In August 2021, YoYo Games announced that they are changing their licenses and will offer a free version of the GameMaker engine. [ 58 ] In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022) .

  9. C++Builder - Wikipedia

    en.wikipedia.org/wiki/C++Builder

    C++Builder uses the same IDE as Delphi, and shares many core libraries.Notable shared Delphi (Object Pascal code) and C++ Builder routines include the FastMM4 memory manager, which was developed as a community effort within the FastCode project, the entire UI framework known as the VCL, which is written in Object Pascal, as well as base system routines, many of which have been optimised for ...