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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    UML diagrams are used to represent the logical view, and include class diagrams, and state diagrams. [2] Process view: The process view deals with the dynamic aspects of the system, explains the system processes and how they communicate, and focuses on the run time behavior of the system.

  4. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  5. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    LLD describes the class diagrams with the methods and relations between classes and program specs. It describes the modules so that the programmer can directly code the program from the document. A good low-level design document makes the program easy to develop when proper analysis is utilized to create a low-level design document.

  6. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    Code diagrams (level 4): provide additional details about the design of the architectural elements that can be mapped to code. The C4 model relies at this level on existing notations such as Unified Modelling Language (UML) , Entity Relation Diagrams (ERD) or diagrams generated by Integrated Development Environments (IDE) .

  7. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    System sequence diagram: A system sequence diagram (SSD) is a picture that shows, for a particular scenario of a use case, the events that external actors generate, their order, and possible inter-system events. User interface documentation (if applicable): Document that shows and describes the look and feel of the end product's user interface ...

  8. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the process of development itself—such as project plans ...

  9. High-level design - Wikipedia

    en.wikipedia.org/wiki/High-level_design

    A high-level design document or HLDD adds the necessary details to the current project description to represent a suitable model for building. This document includes a high-level architecture diagram depicting the structure of the system, such as the hardware, database architecture, application architecture (layers), application flow ...