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  2. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.

  3. Cultural impact of David Lynch - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_David_Lynch

    The Velvet Room featured in the Persona video game series is inspired by the Black Lodge, and is also a reference to a previous Lynch film, Blue Velvet. [54] Other games and video game series influenced by Twin Peaks include the Life Is Strange series, [ 55 ] and the indie games Disco Elysium , [ 56 ] Virginia , [ 57 ] Kentucky Route Zero ...

  4. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  5. US judge upholds Texas TikTok ban on state-owned devices

    www.aol.com/news/us-judge-upholds-texas-tiktok...

    (Reuters) -A U.S. judge on Monday upheld Texas' ban on state employees', including public university employees, using Chinese-owned short video app TikTok on state-owned devices or networks.

  6. National Videogame Museum (United States) - Wikipedia

    en.wikipedia.org/wiki/National_Videogame_Museum...

    The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas.Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia ...

  7. Video game censorship - Wikipedia

    en.wikipedia.org/wiki/Video_game_censorship

    On 24 January 2011, Joe Baca reintroduced the Video game health labelling act as H.R. 400 of the 112th Congress. [49] The bill was once again passed onto the subcommittee. On 27 June 2011, the Supreme Court of the United States ruled on Brown v. Entertainment Merchants Association. Video games were protected speech under the First Amendment.

  8. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    There has been a correlation between the M rating and sales; a 2007 study by Electronic Entertainment Design and Research found that M-rated games "have both the highest average Metacritic scores and the highest average gross sales in the United States", and NPD Group found that 7 of the top 20 video games of 2010 (including the #1 game, Call ...

  9. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...