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The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Tournament and match rules deal with factors that may influence the game but are not part of the actual rules of play. Such rules may differ between events. Rules that influence the game include: the setting of compensation points , handicap, and time control parameters. Rules that do not generally influence the game are the tournament system ...
In the endgame players typically try to play all available sente moves and then play the largest gote move on the board. A reverse sente play is a gote play that prevents the opponent from making a sente move. When a player ignores an opponent's sente move and plays elsewhere, they are said to play tenuki.
A game of Go with stones of different colors. In Multi-player Go, stones of different colors are used so that three or more players can play together. The rules must be somewhat altered to create balance in power, as those who play first (especially the first four, on a four-cornered board) have significant advantage. [13]
The name of the video game company Atari came from the term used while playing the game because co-founder Nolan Bushnell was a fan of the game. [12] Sente Technologies and Tengen also derive their names from Go terms.
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captured" and removed from the board. The basic idea can be summarized by:
Go Fish, or “Fish,” as it’s known in gaming circles, per Lucas Wyland, a founder of Steambase, a game analytics platform, shares that this card game’s origins date back to the mid-19th ...
the game is without komi; one player makes the first move of Black (not too weak and not too strong) and the other one then chooses to play Black or White. This is an application of the pie rule. the players do an "auction" by saying: "I am willing to play Black against XXX komi" and the player who wins the auction plays Black.