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  2. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  3. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]

  4. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]

  5. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    [13] [9] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to a modified version of Torque 3D. [15] A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle ...

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  7. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    The tire model must produce realistic shear forces during braking, acceleration, cornering, and combinations, on a range of surface conditions. Many models are in use. Most are semi-empirical, such as the Pacejka Magic Formula model. Racing car games or simulators are also a form of vehicle dynamics simulation. In early versions many ...

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  9. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.